Piece of Her Life (Character Sheet)
Posted On: Dec 13, 2018 23:22:43 GMT 7
Post by solacorvus on Dec 13, 2018 23:22:43 GMT 7
Hilda Zimmern
Female Human, 15 Years Old
Languages: Common, Elvish
{Image}
{Basic Information}
Race: Human (Variant)
Class: Fighter [6]
General Background: Ruralfolk
Inquisition Background: Militant
Race: Human (Variant)
Class: Fighter [6]
General Background: Ruralfolk
Inquisition Background: Militant
{Basic Statistics}Standard Array: Str 15, Dex 8, Con 14, Int 10, Wis 12, Cha 13
Human(Variant): Cha +1, Str +1
Angevin: Str +1, Wis +1
Resilient (Wisdom): Wis +1
Heavy Armor Master: Str +1
Human(Variant): Cha +1, Str +1
Angevin: Str +1, Wis +1
Resilient (Wisdom): Wis +1
Heavy Armor Master: Str +1
{Mental Statistics}Taint: 3/100
STR | DEX | CON | INT | WIS | CHA |
18 (+4) | 8 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Combat Statistics
AC: 13 (Chain Mail + Defense)
HP: 58 (10 + Constitution + Bonus + 6 + Constitution + Bonus + 6 + Constitution + Bonus + 6 + Constitution + Bonus + 6 + Constitution + Bonus + 6 + Constitution + Bonus)
Hit Dice: 6d10
Proficiency List
Angevin: Survival
Fighter: Athletics, Intimidation
Ruralfolk: Nature, Herbalism Kit
Militant: Perception
Saving Throw: Strength, Constitution, Wisdom
Student of War: Smith's tools
Feat: Resillient (Wisdom) - You gain the following benefits: Increase the chosen ability score by 1, to a maximum of 20; you gain proficiency in saving throws using the chosen ability.
Heavy Armor Master - You gain the following benefits: Increase your Strength score by 1, to a maximum of 20; while you are wearing heavy armor, bludgeoning, piercing, and slashing damage that you take from non-magical weapons is reduced by 3.
Sentinel - When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Polearm Master - When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon's damage die for this attack is a d4, and the attack deals bludgeoning damage. This attack uses the same ability modifier as the primary attack.
While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.
Class and Background Feature: Defense - While you are wearing armor, you gain a +1 bonus to AC.
Second Wind - At first level, on your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Action Surge - Starting at second level, on your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Battlemaster - Maneuvers - You learn three special maneuvers. You can use only one maneuver per attack. You learn two additional maneuvers of your choice at 7th, 10th, and 15th level. Each time you learn new maneuvers, you can also replace one maneuver you know with a different one.
Battlemaster - Superiority Dice - You start with four superiority dice, which are d8s, and you expend one whenever you use a maneuver. You regain them all when you finish a short or long rest. You gain another superiority die at 7th level and one more at 15th level.
Battlemaster - Saving Throws - Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. Manuever save DC: 14 (8 + Proficiency + STR modifier)
Student of War - At 3rd level, you gain proficiency with one type of artisan's tool of your choice.
Maneuvers - Distracting Strike - When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack's damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.
Goading Attack - When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has a disadvantage on all attack rolls against targets other than you until the end of your next turn.
Trip Attack - When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw or be knocked prone.
Extra Attack - Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
Physical Prowess - You can reroll a failed rolls based on strength or constitution. You regain the use of this feature when you finish a long rest.
Equipment
Armor - Chain Mail (AC 12)
Weapon - Silvered Longsword, Pike, Dagger (x2), 10 bolts, 5 Blessed Bolts
Item - Backpack, Case - Crossbow Bolt, Holy Symbol, A set of Traveler's Clothes (x2), A set of Common Clothes, Herbalism Kit, Smith's Tools, Healer's Kit (14 uses), Rations (x5), Waterskin, Tinderbox, Torch (x2), Bedroll, Blanket, 'Clothings for Winter', 20gp Worth of Smithing Materials, Leon's Cloak, 13gp of [Something], Potion of Healing (x1)
Wealth - 19gp 545sp 8cp
{Expenses}Pre-Season: +20gp 1190sp
Breastplate (+2000sp)
Background (+20gp)
Chain Mail (-750sp)
Dagger x2 (-40sp)
Backpack (-20sp)
Session 0.00: -112sp 2cp
Pouch x2 (-10sp)
Herbalism Kit (-50sp)
Rations x6 (-30sp)
Waterskin (-2sp)
Tinderbox (-5sp)
Torch x2 (-2cp)
Bedroll (-10sp)
Blanket (-5sp)
Session 0.03: -10gp 15sp
Reward (+120sp)
A set of common clothes (-5sp)
A set of traveler's clothes (-20sp)
Healer's Kit x2 (-100sp)
Case, crossbow bolt (-10sp)
Blessed Bolt x5 (-10gp)
Session 0.06: +100sp
Reward (+100sp)
Session 1.08: +100sp
Reward (+100sp)
Session 1.20: +10gp
Reward (+10gp)
Rations x10 (-50sp)
Session 1.23: +10gp 75sp
Reward (+10gp 75sp)
'Clothings for Winter'
Session 2.01
Reward (20 gp worth of Smithy Materials)
Leon's Cloak
Session 2.02: +90sp
Reward (+90sp)
Light Crossbow x1 (-Given to Averyn)
Session 2.07: +2gp 50sp
Reward (2gp 50sp)
Traveler's Clothes x4
Blankets x2
Session 2.09: -100sp
Smith's Tools x1 (-200sp)
Reward (+10gp)
Session 2.11: +120sp
Reward (+120sp)
Session 2.13
Reward (+13gp of [something])
Session 2.14
Reward (TBA)
Session 2.17: +10gp 50sp
Reward (+10gp 50sp)
Session 2.18:
Reward (TBA)
Session 2.20:
Reward (TBA)
Silvered Longsword (-30gp 700sp)
Session 2.22: +12gp
Reward (+12gp)
Session 2.23
Reward (TBA)
Session 2.24
Reward (TBA)
Session 2.25
Reward (TBA)
Session 2.27
Reward (TBA)
Session 2.29
Reward (TBA)
Session 3.01
Reward (TBA)
Session 3.03
Reward (TBA)
Session 3.04
Reward (TBA)
Pike x1 (-5gp)
Breastplate (+2000sp)
Background (+20gp)
Chain Mail (-750sp)
Dagger x2 (-40sp)
Backpack (-20sp)
Session 0.00: -112sp 2cp
Pouch x2 (-10sp)
Herbalism Kit (-50sp)
Rations x6 (-30sp)
Waterskin (-2sp)
Tinderbox (-5sp)
Torch x2 (-2cp)
Bedroll (-10sp)
Blanket (-5sp)
Session 0.03: -10gp 15sp
Reward (+120sp)
A set of common clothes (-5sp)
A set of traveler's clothes (-20sp)
Healer's Kit x2 (-100sp)
Case, crossbow bolt (-10sp)
Blessed Bolt x5 (-10gp)
Session 0.06: +100sp
Reward (+100sp)
Session 1.08: +100sp
Reward (+100sp)
Session 1.20: +10gp
Reward (+10gp)
Rations x10 (-50sp)
Session 1.23: +10gp 75sp
Reward (+10gp 75sp)
'Clothings for Winter'
Session 2.01
Reward (20 gp worth of Smithy Materials)
Leon's Cloak
Session 2.02: +90sp
Reward (+90sp)
Light Crossbow x1 (-Given to Averyn)
Session 2.07: +2gp 50sp
Reward (2gp 50sp)
Traveler's Clothes x4
Blankets x2
Session 2.09: -100sp
Smith's Tools x1 (-200sp)
Reward (+10gp)
Session 2.11: +120sp
Reward (+120sp)
Session 2.13
Reward (+13gp of [something])
Session 2.14
Reward (TBA)
Session 2.17: +10gp 50sp
Reward (+10gp 50sp)
Session 2.18:
Reward (TBA)
Session 2.20:
Reward (TBA)
Silvered Longsword (-30gp 700sp)
Session 2.22: +12gp
Reward (+12gp)
Session 2.23
Reward (TBA)
Session 2.24
Reward (TBA)
Session 2.25
Reward (TBA)
Session 2.27
Reward (TBA)
Session 2.29
Reward (TBA)
Session 3.01
Reward (TBA)
Session 3.03
Reward (TBA)
Session 3.04
Reward (TBA)
Pike x1 (-5gp)
{Income}[4th Octolius - 5th Octolius, 1437]
Reward (+70sp)
[]
Reward (+60sp)
Expenses (-15sp)
[5th Octolius - 1st Novemius, 1437]
Reward (+35sp)
[4th Novemius - 1st Decilius, 1437]
Reward (+35sp)
[3rd Decilius - 4th Decilius, 1437]
Reward (+0sp)
[5th Decilius - 1st Unilius, 1437-1438]
Reward (+35sp)
[1st Quintilus, 1438]
Reward (+35sp)
[2nd Quintilus, 1438]
Reward (+18sp)
[3rd Quintilus, 1438]
Craft Potion of Healing x1 (-250sp)
Reward (+70sp)
[]
Reward (+60sp)
Expenses (-15sp)
[5th Octolius - 1st Novemius, 1437]
Reward (+35sp)
[4th Novemius - 1st Decilius, 1437]
Reward (+35sp)
[3rd Decilius - 4th Decilius, 1437]
Reward (+0sp)
[5th Decilius - 1st Unilius, 1437-1438]
Reward (+35sp)
[1st Quintilus, 1438]
Reward (+35sp)
[2nd Quintilus, 1438]
Reward (+18sp)
[3rd Quintilus, 1438]
Craft Potion of Healing x1 (-250sp)