Character Sheet
Posted On: Nov 21, 2018 19:20:28 GMT 7
Post by Azil Zards on Nov 21, 2018 19:20:28 GMT 7
Name: | {Azil Zards} Background story: Somewhere within an old castle down at Storm Coast, somewhere among the shelves of its old and dusty library. specificaly; written in the record books of the Beaumonts, there lies a name, Azil Beaumont. Not much was left legible, he was definitely the son of a past patriach of the family, recorded to be born from an elven concubine. The faded picture of the child shows short cut dark maroon hair, with blue eyes sometimes deep as the ocean other times light like the open sky. And, slightly pointy ears. His records were as nobles should, they eat and party and learn. That is till he becomes of age. Where one day, all of a sudden he emptied his room of everything his and left the house, though nowhere in these records were the reasons for his departure. But leave he did, never to be seen again. Till then, some few years later. People who ventures the misty forest, specially ones who run to troubles, those whom mostly find themselves lost and hungry. Do claim to have met and one way or another be helped by a cloaked man, gossips spreads by word of mouth that glimpses of his hair during the travels shows dark red hair, and sometimes, slightly pointy ears. (190 cm, red haired blue eyed muscled but not overly so guy, always cloaked. age 30) |
Background: | Ordo Militant, Noble |
Race: | Half-Elf, Angevin |
Player: | Zards |
Language: | Common |
Elvis | |
Draconic | |
Goblin |
Class: | Fighter | 1 |
Hitpoint: | 12 | / | 12 |
AC: | {19} 15 armor 3 dex mod 1 fighting style |
Walk speed: | 30 |
Fly speed: | 0 |
Vices: | {Wrath}tend to be overly sadistic with his foes |
Str: | 16 | +3 |
Dex: | 16 | +3 |
Con: | 13 | +1 |
Int: | 13 | +1 |
Wis: | 8 | -1 |
Cha: | 13 | +1 |
{Items and Equipments: }
Holy Symbol: Amulet
127 | Gp |
5 | Sp |
{BattleAxe}
1d8 Slashing (versatile 1d10)
1d8 Slashing (versatile 1d10)
{Light Crossbow}
1d10 Pierce (ammo 80/160), loading, 2hand
1d10 Pierce (ammo 80/160), loading, 2hand
{BreastPlate}
15 +dex
15 +dex
{Ammunitions}
Crossbow Bolts: 10
Travelers ClothesCrossbow Bolts: 10
Holy Symbol: Amulet
{Features and Traits:}
{Physical Prowress (BG)}
You can reroll a failed rolls based on strength or constitution. You regain the use of this feature when you finish a long rest.
You can reroll a failed rolls based on strength or constitution. You regain the use of this feature when you finish a long rest.
{Darkvision (R)}
Thanks to your elf blood, you have
superior vision in dark and dim conditions. You can
see in dim light within 60 feet of you as if it were bright
light, and in darkness as if it were dim light. You can’t
discern color in darkness, only shades of gray.
Thanks to your elf blood, you have
superior vision in dark and dim conditions. You can
see in dim light within 60 feet of you as if it were bright
light, and in darkness as if it were dim light. You can’t
discern color in darkness, only shades of gray.
{Fey Ancestry (R)}
You have advantage on saving throws
against being charmed, and magic can’t put you to sleep.
You have advantage on saving throws
against being charmed, and magic can’t put you to sleep.
{Fighting Style: Defence (C)}
While you are wearing armor, you gain a +1 bonus to AC.
While you are wearing armor, you gain a +1 bonus to AC.
{Second Wind (C)}
You have a limited well of stamina that you can draw on
to protect yourself from harm. On your turn, you can use
a bonus action to regain hit points equal to 1d 10 + your
fighter level.
Once you use this feature, you must finish a short or
long rest before you can use it again.
You have a limited well of stamina that you can draw on
to protect yourself from harm. On your turn, you can use
a bonus action to regain hit points equal to 1d 10 + your
fighter level.
Once you use this feature, you must finish a short or
long rest before you can use it again.
{Skill Proficiencies:}
Deception (Cha) [R]
Insight (Wis) [C]
Medicine (Wis) [R]
Perception (Wis) [BG]
Persuasion (Cha) [BG]
Survival (Wis) [C]
Deception (Cha) [R]
Insight (Wis) [C]
Medicine (Wis) [R]
Perception (Wis) [BG]
Persuasion (Cha) [BG]
Survival (Wis) [C]
{Skill List}
{Saves, Tools and Equipment Proficiencies:}
Cha [F]
Str and Con Save [C]
All Armor and Shields [C]
Martial and Simple Weapons [C]
Dice Set and Flute [BG]
Cha [F]
Str and Con Save [C]
All Armor and Shields [C]
Martial and Simple Weapons [C]
Dice Set and Flute [BG]
{Feats:}
Resilent, Charisma
Resilent, Charisma
{Modifiers}
Hitdie:
lv 1: 10 +1 Cha +1 Common Class
Hitdie:
lv 1: 10 +1 Cha +1 Common Class
{Info:}
Bold = Proficient
[C] = Class
[R] = Racial
[BG] = Background
[F] = Feat
Bold = Proficient
[C] = Class
[R] = Racial
[BG] = Background
[F] = Feat