[Downtime Activity] - Morrigna's Feathers
Posted On: Feb 11, 2019 13:53:59 GMT 7
Post by Queen of Hearts on Feb 11, 2019 13:53:59 GMT 7
Primary Link: Overview of Tír na nÓg
"Welcome to Scarborough Fair~! What brought you here? Care for a warm apple pie and hot herb tea? Ours are the best in the area~! Take a seat~ And just call me if you want to know something about the area, ok~?"
Downtime Activities
Downtime Activities by offer or by request can be done as well albeit off-screen; details and results will be recorded in this thread as well.
Talisman Hunt (Active / Passive ORP) - CLOSED
As Independent Inquisitors, somehow (due to your curiosity, connection, superior, etc), a request comes to your hand from a group named [Morrigna] in Tír na nÓg. You were asked to come to a certain tavern in Ellan Vannin named [Scarborough Fair].
It was said there are rumors regarding missing people and sightings of purple mist. But due to their shorthand on members, they will need your help to locate the area, investigate and as well taking care of this problem. If possible, even taking care of the exorcism part.
If needed, one of the member of [Morrigna] will support you on dealing with this mission.
Available From: Year 1438, 2nd Week of Duolius
Duration: 1 week increment.
Participants: Solo (1 PC) or Party (2 PCs or more)
Rundowm of Downtime: Tracking -> Observation -> (Optional) Exorcism
Special Note: This downtime can only be taken until 3 times success. After 3 [Talisman] was secured, this downtime is closed.
You spent a week to track down to look for the possible [Talisman] + purplish fog source and locate their location. Should you fortunate enough to find one, you can either focusing on gathering information about the possibility of the [Vice] on the [Talisman], or goes directly to exorcise it. Either way, you would want to perform your deeds well, to avoid unwanted incidents...
Downtime Steps
1.Please poke [Rosemary] at #bot-test in Discord.
2.Make a random 1d3 check, to determine on which area you will be investigating. (1: Alba; 2: Ellan Vannin; 3: Éire). This also detemine the available helper.
3.
{Tracking Phase}
Roll Skill Check with DC 15. No passive check may be used. Choose one from following options:
a. Intelligence History for pinpoint location based on historical and statistical records.
b. Wisdom Survival for locating by checking the trails of the missing people of the area.
c. Charisma Persuasion for locating the location by talking to the citizens.
Roll Skill Check with DC 15. No passive check may be used. Choose one from following options:
a. Intelligence History for pinpoint location based on historical and statistical records.
b. Wisdom Survival for locating by checking the trails of the missing people of the area.
c. Charisma Persuasion for locating the location by talking to the citizens.
{Result}
Success: You found the [Talisman] location without any difficulty.
(Meta: You may proceed to Observation without penalty)
Success by 5 points or more: You found the [Talisman] location and also can get the gist on what might be the [Vice] in it.
(Meta: You may proceed to Observation with Advantages on your next roll)
Failure: You found the location, but the process on searching or the trolling feys of Tír na nÓg makes you tired. It's hard to focus.
(Meta: You may (1) end this downtime and receive simple rewards or (2) proceed to Observation with Disadvantages on your next roll)
Failure by 5 points or more: You failed to find the location.
(Meta: You ended this downtime with small rewards + 1 exhaustion due to too tired)
Success: You found the [Talisman] location without any difficulty.
(Meta: You may proceed to Observation without penalty)
Success by 5 points or more: You found the [Talisman] location and also can get the gist on what might be the [Vice] in it.
(Meta: You may proceed to Observation with Advantages on your next roll)
Failure: You found the location, but the process on searching or the trolling feys of Tír na nÓg makes you tired. It's hard to focus.
(Meta: You may (1) end this downtime and receive simple rewards or (2) proceed to Observation with Disadvantages on your next roll)
Failure by 5 points or more: You failed to find the location.
(Meta: You ended this downtime with small rewards + 1 exhaustion due to too tired)
4.
{Observation Phase}
Skill Check with DC 15. No passive check may be used. Choose one from following options:
a. History (DC 15);
b. Investigation (DC 15);
c. Perception (DC 15);
d. Deception (DC 15);
e. Intimidation (DC 15);
f. Persuasion (DC 15);
Skill Check with DC 15. No passive check may be used. Choose one from following options:
a. History (DC 15);
b. Investigation (DC 15);
c. Perception (DC 15);
d. Deception (DC 15);
e. Intimidation (DC 15);
f. Persuasion (DC 15);
{Results}
Success: You have collected important information about the [Talisman]. You can either return to or try to do Exorcism.
(Meta: You may (1) stop and receive rewards or (2) proceed to Exorcism without penalty)
Success by 5 points or more: You have collected important information about the [Talisman] and also found their possible [Vice].
(Meta: You may (1) stop and receive reward or (2) proceed to Exorcism with Advantage on your next roll)
Failure: You have collected some important information, but the [Talisman] seems alerted and decides to runaway again, or perhaps...Ready to take you when you're not ready. You can return safely, but ends with nothing.
(Meta: You may (1) stop and receive reward or (2) proceed Exorcism with Disadvantages on your next roll)
Failure by 5 points or more: The [Talisman] turns in Horror shape captured you and torture you. With hard work, you were able to return back to safety by your own, or maybe due to the trolling fey, but nevertheless, the [Morrigna] wasn't able to help you in time.
(Meta: You end the downtime with Wounded condition and 1 level of exhaustion. No reward)
Success: You have collected important information about the [Talisman]. You can either return to or try to do Exorcism.
(Meta: You may (1) stop and receive rewards or (2) proceed to Exorcism without penalty)
Success by 5 points or more: You have collected important information about the [Talisman] and also found their possible [Vice].
(Meta: You may (1) stop and receive reward or (2) proceed to Exorcism with Advantage on your next roll)
Failure: You have collected some important information, but the [Talisman] seems alerted and decides to runaway again, or perhaps...Ready to take you when you're not ready. You can return safely, but ends with nothing.
(Meta: You may (1) stop and receive reward or (2) proceed Exorcism with Disadvantages on your next roll)
Failure by 5 points or more: The [Talisman] turns in Horror shape captured you and torture you. With hard work, you were able to return back to safety by your own, or maybe due to the trolling fey, but nevertheless, the [Morrigna] wasn't able to help you in time.
(Meta: You end the downtime with Wounded condition and 1 level of exhaustion. No reward)
5.
{(Optional) Exorcism}
Make Strength-Based Attack, Dexterity-Based Attack, Constitution Save, Wisdom Insight, or Charisma Intimidation with DC 18. No passive check may be used.
Make Strength-Based Attack, Dexterity-Based Attack, Constitution Save, Wisdom Insight, or Charisma Intimidation with DC 18. No passive check may be used.
{Result}
Success: You manage to get the [Talisman] safely.
(Meta: You end the downtime and receive reward)
Success by 5 points or more: You manage to get the [Talisman] safely and also somehow gets a 'glimpse' of the memory from the [Talisman].
(Meta: You end the downtime and receive reward)
Failure: Your Exorcism failed, but you miraculously escaped with only some 'wounds'. (Meta: You end the downtime with Wounded condition and 1 level of exhaustion. But you still receive small reward)
Failure by 5 points or more: Your Exorcism failed miserably. The 'wounds' made you unable to resist when the Horror did things to you. And also the trolling feys of Tír na nÓg might have done more to you.
(Meta: You end the downtime with Wounded condition and 2 level of exhaustion. No reward)
Success: You manage to get the [Talisman] safely.
(Meta: You end the downtime and receive reward)
Success by 5 points or more: You manage to get the [Talisman] safely and also somehow gets a 'glimpse' of the memory from the [Talisman].
(Meta: You end the downtime and receive reward)
Failure: Your Exorcism failed, but you miraculously escaped with only some 'wounds'. (Meta: You end the downtime with Wounded condition and 1 level of exhaustion. But you still receive small reward)
Failure by 5 points or more: Your Exorcism failed miserably. The 'wounds' made you unable to resist when the Horror did things to you. And also the trolling feys of Tír na nÓg might have done more to you.
(Meta: You end the downtime with Wounded condition and 2 level of exhaustion. No reward)
Additional Information
{Participants}
Solo
Make the rolls as usual.
Party
Each participants may:
1. Choose different check and roll separately in each phase. Use the highest result.
2. Use [Help] to another participant.
3. Advantages from success with 5 points or more are given to each participants.
Solo
Make the rolls as usual.
Party
Each participants may:
1. Choose different check and roll separately in each phase. Use the highest result.
2. Use [Help] to another participant.
3. Advantages from success with 5 points or more are given to each participants.
{Modifier}
If in Alba, Aquitaine and Angevin lineage gain +2 bonus to all rolls; In Ellan Vannin Ruralfolk Background Castille lineage gain +2 bonus to all rolls; In Éire, Castille lineage, Elf, and Half-Elf gain +2 bonus to all rolls.
If in Alba, Aquitaine and Angevin lineage gain +2 bonus to all rolls; In Ellan Vannin Ruralfolk Background Castille lineage gain +2 bonus to all rolls; In Éire, Castille lineage, Elf, and Half-Elf gain +2 bonus to all rolls.
{Optional: Helper}
These people are mostly available to help you with your task, depends on where you do your investigation. And if you want, and base on your approach, you might be able to know more about them as person / the group [Morrigna] from them. Please ask the Helper's availability before you decide to use their helps.
These people are mostly available to help you with your task, depends on where you do your investigation. And if you want, and base on your approach, you might be able to know more about them as person / the group [Morrigna] from them. Please ask the Helper's availability before you decide to use their helps.
{Helper of Alba area}
"Anything I can help you with~?" *smiles*
Just call her [Rose]. The tavern wench of [Seven Stars Tavern] in Alba, Tír na nÓg. With her position as a tavern wench, often some information comes to her ears through the random chats of the customer which can help on dealing the situation.
"Anything I can help you with~?" *smiles*
Just call her [Rose]. The tavern wench of [Seven Stars Tavern] in Alba, Tír na nÓg. With her position as a tavern wench, often some information comes to her ears through the random chats of the customer which can help on dealing the situation.
{Meta}
1. Can grant 1 advantage on any one check
2. Can grant 2d4 on one failed check
3. Can grant 1d10 on one check
4. For her help, you (or one of your party member) will be asked to give her an action of [Lust]. The act was freely left to the player's (Independents) decision to decide on what to do to her.
1. Can grant 1 advantage on any one check
2. Can grant 2d4 on one failed check
3. Can grant 1d10 on one check
4. For her help, you (or one of your party member) will be asked to give her an action of [Lust]. The act was freely left to the player's (Independents) decision to decide on what to do to her.
{Helper of Ellan Vannin area}
"Yes? Anything can be helped?"
Just call her [Mia]. Tavern / Cafe owner of [Scarborough Fair] in Ellan Vannin area. Knows the area well just like on the back of her hand. You can ask for her help, but of course with some payment.
"Yes? Anything can be helped?"
Just call her [Mia]. Tavern / Cafe owner of [Scarborough Fair] in Ellan Vannin area. Knows the area well just like on the back of her hand. You can ask for her help, but of course with some payment.
{Meta}
1. Can grant 1 advantage on any one check
2. Can grant 2d4 on one failed check
3. Can grant 1d10 on one INT / WIS / CHA based check
4. For her help, you (or one of your party member) will be asked to give her two story / information regarding other sessions that doesn't have Chloe / Mark in it and happened outside Tír na nÓg.
1. Can grant 1 advantage on any one check
2. Can grant 2d4 on one failed check
3. Can grant 1d10 on one INT / WIS / CHA based check
4. For her help, you (or one of your party member) will be asked to give her two story / information regarding other sessions that doesn't have Chloe / Mark in it and happened outside Tír na nÓg.
{Helper of Éire area}
"Ehhh? Why am I hereeee?" (0A0|||)
Just call her [Mery]. One of the [Morrigna] member who often seen around Alba. With he cheerful demeanor, she's fine to help anyone with her skills. But of course, with some payment.
"Ehhh? Why am I hereeee?" (0A0|||)
Just call her [Mery]. One of the [Morrigna] member who often seen around Alba. With he cheerful demeanor, she's fine to help anyone with her skills. But of course, with some payment.
{Meta}
1. Can grant 1 advantage on any one check
2. Can grant 2d4 on one failed check
3. Can grant 1d10 on one STR / DEX / CON based check
4. For her help, you (or one of your party member) will be asked to give her two story / information regarding other sessions that doesn't have Chloe / Mark in it and happened outside Tír na nÓg.
1. Can grant 1 advantage on any one check
2. Can grant 2d4 on one failed check
3. Can grant 1d10 on one STR / DEX / CON based check
4. For her help, you (or one of your party member) will be asked to give her two story / information regarding other sessions that doesn't have Chloe / Mark in it and happened outside Tír na nÓg.
{Rewards}
Solo Participant:
End at Failed [Tracking]: 30sp
End at Failed [Observation]: 40sp
End at Failed [Exorcism]: 50sp
End at Success [Observation]: 70sp
End at Success [Exorcism]: 80sp
End at Success [Exorcism] by 5 points or more: 100sp
Each Participants in a Party:
End at Failed [Tracking]: 20sp
End at Failed [Observation]: 30sp
End at Failed [Exorcism]: 40gp
End at Success [Observation]: 50sp
End at Success [Exorcism]: 60sp
End at Success [Exorcism] by 5 points or more: 75sp
Solo Participant:
End at Failed [Tracking]: 30sp
End at Failed [Observation]: 40sp
End at Failed [Exorcism]: 50sp
End at Success [Observation]: 70sp
End at Success [Exorcism]: 80sp
End at Success [Exorcism] by 5 points or more: 100sp
Each Participants in a Party:
End at Failed [Tracking]: 20sp
End at Failed [Observation]: 30sp
End at Failed [Exorcism]: 40gp
End at Success [Observation]: 50sp
End at Success [Exorcism]: 60sp
End at Success [Exorcism] by 5 points or more: 75sp